This project focused on creating specific spatial effects through lighting. I built a model to given proportions and had to create multiple lids for it, which would mimic the effects of different treatments when lit from above by the classic architect’s desk lamp.
The first effect was “narrow, deep, and low,” seen in the feature image above. I used long, slender slits pushed to one side of the room, running front to back. This was to create a series of lines leading the eye deep into the space, which were all close together, leaving the other side of the room unlit, so that viewers would not notice that area so much. The slits were also cut so that on top, they were wide, and at the bottom they were narrow. This produced interesting patterns with the light source held at certain angles and distances. Very little light hit the ceiling, pushing it down.
The second effect was “wide, shallow, and tall.” For this one, I cut wide rectangles running across, and then built dropped reflectors that bounced light back onto the ceiling. One opening was specifically placed by the back wall, to make sure that wall was well-lit, bringing it forward. The wide bars of light running across the space made it look wider and shallower. The reflectors also created patterns of shadow when lit at angles.
The final effect was one of our choosing. I wanted to create a dappled light with different intensities, by filtering some openings but not all with translucent paper. The paper was also an openwork Japanese tissue, to further break down the light. Many small organic shapes were punched through the ceiling, and they created an effect somewhere between a disco and a forest.